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Symbolism of the Dungeon in Fantasy Storytelling

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The Dungeon. It’s quite the trope in fantasy storytelling, and especially in role playing games. (Image Source "Into the Crypt" by alexson1 on Deviant Art) I’ve recently heard some arguments (shout out to Shadiversity on Youtube) all very good and very sensible that call into question the feasibility of mammoth underground complexes. Truth be told, they would be rather costly to construct. Considering the wealth that was required to build a castle, the idea of building a massive subterranean complex, specifically one to then fill with traps, tombs and treasure, does seem a bit of an investment with low return on investment. He also brings up some good points about how the concept of a dungeon has been altered to suit the mechanics of various games, which I will touch on later. So in that sense, indeed, the feasibility of such structures are pretty unlikely. There are of course, various underground complexes, tunnels, catacombs, in our world that we can draw inspiration fro